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Everything We Know About Call of Duty: WWIIWhile each new annual Call of Duty release has continued to be among its year’s top- selling games, there has definitely been an overall vibe over the last few installments that gamers were beginning to sour on the franchise. The massive backlash that followed the initial unveiling of last year’s Infinite Warfare was a first for the series, with each previous entry met with almost universal excitement by fans. It sent a loud and clear message to publisher Activision: it was time to shake up the Call of Duty formula in a major way, and spaceships were definitely not the answer. The Call of Duty series initially launched as a WWII- based first- person shooter, and it kept that setting until its fourth core installment– the game- changing Call of Duty 4: Modern Warfare. Other than a one- off return to WWII with 2. World at War, the Co. D series has remained grounded in newer battle settings, only going as far back as the Cold War of the 1.
In addition to needing to make a major change to rebound from the negativity surrounding Infinite Warfare, Co. D was also nudged to go way back into the past when its main competitor, Battlefield, did a rewind to WWI with 2. Battlefield 1. All the stars had aligned for Co. D to finally return to the war that started it all for the series.
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Here is Everything We Already Know About Call of Duty: WWII. 1. Released November 3rd, Preceded by A Late- August Multiplayer Beta. The Call of Duty series has been an annual franchise for over a decade now, with at least one new game released every year between 2. Even with the major reinvention of the franchise, Co. D won’t be taking 2.
Call of Duty: WWII is scheduled to be released for Play. Station 4, Xbox One, and PC. Those are the only three platforms that have been confirmed as a home for the game so far– whether it is ported to other platforms later remains to be seen, but given that both the Wii and Wii U have had versions of Call of Duty, a Switch version shouldn’t be ruled out just yet. Those that pre- order the game won’t have to wait quite so long to get their first taste, as a closed multiplayer beta will be live from August 2.
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August 2. 8th. However, that beta period will be exclusive for PS4 owners– the other two platforms won’t get their beta period until September 1st through 4th, at which time PS4 owners will also get their second chance to play the game early. Mostly Takes Place During the Final Year of the War. Few WWII games ever attempt to span the entire war. Often, they take place in fairly specific time periods and/or locations, and usually rely on sequels and spin- offs to stray beyond the scope of the previous game. For its latest trip to the Second World War, Call of Duty will largely focused on the final year of WWII, when the Western Allies took Berlin, Hitler (presumably) committed suicide, and Germany surrendered. While there is said to be flashbacks to previous points in the war– possibly even playable ones, as in Black Ops— the main story is going to primarily focus on the home stretch of the war and the victory of Allied forces over the Axis powers. Whether that means that the game will end right when the war does, or if the story will conclude at some point before or even after Germany’s surrender, remains to be seen.
War” Is The Big New Multiplayer Mode. Mutiplayer has always been a major component of the Call of Duty series, and the case can be made that it’s actually been the “main mode” of the games over its recent run of sequels. There are people who pour hundreds of hours into a Co. D game and never even touch its single- player campaign/story mode. That said, one of the biggest complaints about last year’s Infinite Warfare was that its multiplayer modes lacked innovation and largely coasted on the foundation built by previous games. Co. D: WWII aims to fix that in several ways, one of which is the ambitious new “War” mode.
This asymmetrical multiplayer mode will be objective- based and even have story elements, playing out almost as if each side is participating in a multi- tiered Co. D solo campaign, only with and against other players. It is definitely looking to be one of the deepest and most multifaceted multiplayer modes ever seen in an FPS. Custom Classes Are Out – Predetermined “Divisions” Are In.
One of the staples of Call of Duty multiplayer since the original Modern Warfare has been various forms of fully- customizable character classes that players could shape almost entirely to their liking from the very beginning. In one of the efforts to make Co. D: WWII more realistic and bring things “back to basics,” custom classes are being replaced with having players choose from one of five real- life military divisions.
At the outset, players will choose between the infantry, airborne, armored, mountain, and expeditionary divisions. Each division will have various stats, firearm loadouts, and other special abilities that are unique to that division. For instance, infantry will have a bayonet charge as a melee attack, the armored division can use mounted machine guns, and expeditionary soldiers will be able to have explosive ammo. Players will rank up within each division according to a preset list of skills and abilities. And of course, as suggested by the picture above, each division will have its own corresponding uniforms and physical appearance.
Main protagonist is 1. Red” Daniels. Though it hasn’t been suggested that he’s based on a real WWII veteran as many WWII FPS protagonists have been, Ronald “Red” Daniels should still be as compelling a character as the protagonists who came before him. At only 1. 9 years old, the Texas native might seem young to head up the cast of such a dark and gritty war game, but such was the sad reality of WWII. The war was fought by thousands of men who weren’t yet even old enough to drink. Though there is said to be a 1.
Red’s best friend Robert Zussman, other playable characters from different countries’ armed forces will also play roles in the events of the game. Major acting talent is being gathered for the cast. The Call of Duty series has culled some pretty impressive talent to lend their voices– and sometimes, their likenesses– to the games. The list of people who have appeared in a Co.
D game includes Jason Statham, Giovanni Ribisi, Gary Oldman, Kiefer Sutherland, Keith David, Idris Elba, Timothy Olyphant, William Fichtner, Ed Harris, Sam Worthington, Michael Keaton, Michael Rooker, and Kevin Spacey– who even lent his likeness which was featured prominently in commercials and promotional material. Call of Duty: WWII will be adding to that stellar list with confirmed roles from Josh Duhamel (in- game likeness also confirmed), former Time Lord David Tennant, Ving Rhames, Katherine Winnick (Vikings), Udo Kier, and Elodie Yung (Elektra in Netflix’s Daredevil). And that’s just who has been announced– it’s entirely possible the cast list will continue to grow as more information on the game is revealed in the coming weeks. No regenerating health.
A longtime staple of the FPS genre has been regenerating health, which sees some– if not all– of your character’s health bar automatically refill after a few moments of rest between firefights. While it is often integrating into the game’s lore in some logical way, such as special armor with the built- in ability to repair itself, there are many games that simply have regular human characters regenerate their health for no apparent reason. Call of Duty has been among the latter for much of its run– until now. Activision wants Co. D: WWII to be an intense, nerve- racking experience that evokes the feeling of being engulfed in war as best as a video game is capable of. One of the ways it aims to achieve that goal is by taking away the characters’ ability to magically heal themselves in a Wolverine- esque manner.
If you are injured on the battlefield in Co.
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